Children of the Night
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Ability

The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up.

While outdoors, the vampire can call 3d6 wolves instead.

The called creatures arrive in instantly, acting as allies of the vampire and obeying its spoken commands.

  • Ability:
  • Charges: 1
  • Resets: Long Rest

Attached Items
# Type Name
1 Creature Vampire
2 Creature Vampire Spellcaster
3 Creature Strahd von Zarovich, the Real Devil

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information