Artificer Abilities Table
Spell Slots per Spell Level
Level PB Features Infusions Known Infusions Items Cantrips Known 1st 2nd 3rd 4th 5th
1st +2 Artificer (Spellcasting) Magical Tinkering 2 2
2nd +2 Infuse Item Infused Items 2 Infusions Known (4) 4 2 2 2
3rd +2 Artificer Specialist The Right Tool for the Job 4 2 2 3
4th +2 Feat (4th) 4 2 2 3
5th +3 4 2 2 4 2
6th +3 Additional Infusions Known (6) Infused Items 3 Tool Expertise 6 3 2 4 2
7th +3 Flash of Genius 6 3 2 4 3
8th +3 Feat (8th) 6 3 2 4 3
9th +4 6 3 2 4 3 2
10th +4 Additional Infusions Known (10) Infused Items 4 Magic Item Adept 8 4 3 4 3 2
11th +4 Spell-Storing Item 8 4 3 4 3 3
12th +4 Feat (12th) 8 4 3 4 3 3
13th +5 8 4 3 4 3 3 1
14th +5 Additional Infusions Known (14) Infused Items 5 Magic Item Savant 10 5 4 4 3 3 1
15th +5 10 5 4 4 3 3 2
16th +5 Feat (16th) 10 5 4 4 3 3 2
17th +6 10 5 4 4 3 3 3 1
18th +6 Additional Infusions Known (18) Infused Items 6 Magic Item Master 12 6 4 4 3 3 3 1
19th +6 Feat (19th) 12 6 4 4 3 3 3 2
20th +6 Epic Boon (20th) Soul of Artifice (Protector) Soul of Artifice (Refibrillator) 12 6 4 4 3 3 3 2
Class:
Subclass:
Artificer
Artificer

Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. You can find everything you need to play one of these inventors in the next few sections.

Artificers use a variety of tools to channel their arcane power. To cast a spell, an artificer might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents, and few other characters can produce the right tool for a job as well as an artificer.


  • Main Class Information:
  • Class Group: Experts
  • Primary Ability:
  • Spellcasting Ability Score:
  • Restricted Spell Spheres:

  • Hit Dice:
  • Hit Dice: 8 per level
  • Hit Points at 1st Level: 8 + CON Modifer
  • Hit Points at Higher Levels: 1d8 (or 5) + CON Modifer

  • Saving Throw Proficiency:
  • Constitution
  • Intelligence

  • Armor Proficiencies:
  • Light
  • Medium
  • Medium Shields 10 gp

  • Weapon Proficiencies:
  • Simple
  • Firearms

  • Tool Proficiencies:
  • Thieves' Tools 25 gp

  • Artisan's Tool Proficiencies:
  • Tinker's Tools 15 gp
    • Choose from: Artisans Tools

  • Skill Proficiencies:
  • Choose 2 From:

  • Multiclass Requirements:
  • Ability Score Minimum Required: Intelligence 13

  • Multiclass Armor Proficiencies:
  • Light
  • Medium
  • Medium Shields 10 gp

  • Multiclass Weapon Proficiencies:
  • Firearms

  • Multiclass Tool Proficiencies:
  • Thieves' Tools 25 gp

  • Multiclass Artisan's Tool Proficiencies:
  • Tinker's Tools 15 gp

  • Passive Abilities:
  • Artificer (Spellcasting) Artificer 1
  • Infusions Known (4) Artificer 2
  • Infused Items 2 Artificer 2
  • Artificer Specialist Artificer 3
  • Feat (4th) 4
  • Infused Items 3 Artificer 6
  • Additional Infusions Known (6) Artificer 6
  • Tool Expertise Artificer 6
  • Feat (8th) 8
  • Infused Items 4 Artificer 10
  • Magic Item Adept Artificer 10
  • Additional Infusions Known (10) Artificer 10
  • Feat (12th) 12
  • Magic Item Savant Artificer 14
  • Additional Infusions Known (14) Artificer 14
  • Infused Items 5 Artificer 14
  • Feat (16th) 16
  • Magic Item Master Artificer 18
  • Additional Infusions Known (18) Artificer 18
  • Infused Items 6 Artificer 18
  • Feat (19th) 19
  • Soul of Artifice (Protector) Artificer 20
  • Epic Boon (20th) 20

  • Abilities:
  • Magical Tinkering Artificer 1
  • Infuse Item Artificer 2
  • The Right Tool for the Job Artificer 3
  • Flash of Genius Artificer 7
  • Spell-Storing Item Artificer 11
  • Soul of Artifice (Refibrillator) Artificer 20


-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information