Blind Song
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Ability

All hostile creatures that can hear the Hydra sing must make a DC15 Wisdom saving throw at the start of their turn. If the Hydra sings with more than one head, all hostile creatures must subtract 1d4 from their saving throw. On a failure, the creature forgets the Hydra is there.

  • Parameters:
  • Range:
  • AOE: 60 sphere

  • Saving Throw Roll:
  • Saving Throw: 15 WIS

  • Status Effect Parameters:
  • Status effect applied after FAILED save:

Attached Items
# Type Name
1 Creature False Hydra

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information