Elemental Disciplines (Water Whip)

You can spend 2 ki points as an action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw.

On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you.

On a successful save, the creature takes half as much damage, and you don’t pull it or knock it prone.

  • Parameters:
  • Range: 30

  • Attack/Damage Roll:
  • Saving Throw: DEX ½
  • Damage Roll:

  • Pull (ft) target toward me: 25

  • Status Effect Parameters:
  • Status effect applied after FAILED save:

  • Consumes 2 Passive Ability Charge:
  • Ki Monk 2

Attached Items
Ability is not attached to any item.


To access the dice log to keep track of your rolls


To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information