Entropic Ward
/
Ability

At 6th level, you learn to magically ward yourself against attack and to turn an enemy’s failed strike into good luck for yourself.

When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.

Once you use this feature, you can’t use it again until you finish a short or long rest.

  • Parameters:
  • Range: 60
  • Max Targets: 1

  • Ability:
  • Charges: 1
  • Resets: Short Rest Long Rest

  • Next Attack has DIS

Attached Items
# Type Name
1 Subclass The Great Old One

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information