Channel Divinity: Arcane Abjuration
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Ability

Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures.

As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly end its move in a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, then the creature can use the Dodge action.

After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the banishment spell, no concentration required) if it isn't on its plane of origin, and its challenge rating is at or below a certain threshold, as shown below.

Arcane Banishment
Cleric LevelBanishes Creatures of CR
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower

  • Parameters:
  • Range: 30
  • Max Targets: 1
  • Duration: 1 minutes

  • Saving Throw Roll:
  • Saving Throw: WIS

  • Status Effect Parameters:
  • Status effect applied after FAILED save:

  • Consumes Ability Charge:
  • Channel Divinity (1/rest) Cleric 2
  • Channel Divinity (2/rest) Cleric 6
  • Channel Divinity (3/rest) Cleric 18

Attached Items
# Type Name
1 Subclass Arcana Domain

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information