Dark Delirium
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Ability

Starting at 14th level, you can plunge a creature into an illusory realm.

As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage.

Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.

You must finish a short or long rest before you can use this feature again.

  • Parameters:
  • Range: 60
  • Duration: 1 minutes

  • Saving Throw Roll:
  • Saving Throw: WIS

  • Ability:
  • Charges: 1
  • Resets: Short Rest Long Rest

Attached Items
# Type Name
1 Subclass The Archfey

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information