Blood Curse of Corrosion

Prerequisite: 15th level, Order of the Mutant

As a bonus action, a creature within 30 feet of you becomes poisoned. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the curse ends.

Amplify. The cursed creature suffers 4d6 necrotic damage, and suffers this damage again every time it fails its Constitution saving throw to end this curse at the end of its turn.

Attached Items
# Type Name
1 Subclass Order of the Mutant


To access the dice log to keep track of your rolls


To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information