Blood Hunter Abilities Table
Level PB Features Hemocraft Die Blood Curses Known
1st +2 Blood Maledict (1/rest) Hunter's Bane 4 1
2nd +2 Crimson Rite Fighting Style (Blood Hunter) Primal Rites 4 1
3rd +2 4 1
4th +2 Feat (4th) 4 1
5th +3 6 1
6th +3 Blood Maledict (2/rest) Brand of Castigation 6 2
7th +3 Additional Primal Rite 6 2
8th +3 6 2
9th +4 Grim Psychometry 6 2
10th +4 Dark Augmentation 6 3
11th +4 8 3
12th +4 Feat (12th) 8 3
13th +5 Blood Maledict (3/rest) Brand of Tethering 8 3
14th +5 Esoteric Rites Hardened Soul 8 4
15th +5 8 4
16th +5 Feat (16th) 8 4
17th +6 Blood Maledict (4/rest) 10 4
18th +6 10 5
19th +6 Feat (19th) 10 5
20th +6 Epic Boon (20th) Sanguine Mastery 10 5
Class:
Subclass:
Blood Hunter
Blood Hunter

Marred but resolute, his grimacing face dripping with sweat, a half-orc reddens a finger across his wounds to draw a glowing, ruby glyph in the air. He grips the weightless, completed sigil, twisting it to unleash dark magical energies that fire forward, cursing the stalking behemoth from within its own veins to better even the odds.

A mysterious half-elf swathed in a worn cloak and rugged leather armor carefully investigates a grizzly scene off the roadway, her eyes flashing with recognition as she meditates on the remnants of the massacre. The survivor who warily hired her withdraws with a jump as the half-elf suddenly shoots to her feet, sure in the knowledge of the culprit, where it calls home, and how little time there is to find it.

Stepping into the lightless chambers of ancient dust and lingering whispers, the halfling’s nose picks up the pungent smell of imminent danger as she hears the scraping of bone and claw on nearby stone. She winces as she runs her blade across her palm, the steel transmuting her blood into glowing runes of powerful magic, her sword suddenly engulfed in arcane flames, eager to brand and burn the flesh of her enemies.

Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own vitality and humanity for the cause, they protect the realms from the shadows, ever vigilant to avoid becoming the same monsters they choose to hunt.


  • Main Class Information:
  • Class Group: Warriors
  • Primary Abilities:

  • Hit Dice:
  • Hit Dice: 10 per level
  • Hit Points at 1st Level: 10 + CON Modifer
  • Hit Points at Higher Levels: 1d10 (or 6) + CON Modifer

  • Saving Throw Proficiency:
  • Dexterity
  • Intelligence

  • Armor Proficiencies:
  • Light
  • Medium
  • Medium Shields 10 gp

  • Weapon Proficiencies:
  • Simple
  • Martial

  • Tool Proficiencies:
  • Alchemist's Supplies 15 gp

  • Skill Proficiencies:
  • Choose 3 From:

  • Multiclass Requirements:
  • Ability Score Minimum Required: STR or DEX 13
  • Ability Score Minimum Required: Intelligence 13

  • Passive Abilities:
  • Primal Rites Blood Hunter 2
  • Fighting Style (Blood Hunter) Blood Hunter 2
  • Feat (4th) 4
  • Additional Primal Rite Blood Hunter 7
  • Dark Augmentation Blood Hunter 10
  • Feat (12th) 12
  • Brand of Tethering Blood Hunter 13
  • Hardened Soul Blood Hunter 14
  • Esoteric Rites Blood Hunter 14
  • Feat (16th) 16
  • Feat (19th) 19
  • Epic Boon (20th) 20

  • Abilities:
  • Hunter's Bane Blood Hunter 1
  • Blood Maledict (1/rest) Blood Hunter 1
  • Crimson Rite Blood Hunter 2
  • Brand of Castigation Blood Hunter 6
  • Blood Maledict (2/rest) Blood Hunter 6
  • Grim Psychometry Blood Hunter 9
  • Blood Maledict (3/rest) Blood Hunter 13
  • Blood Maledict (4/rest) Blood Hunter 17
  • Sanguine Mastery Blood Hunter 20


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Item Information