When going to sleep and after having spent at least one hour asleep, you can attempt to enter the dreams of a creature you have seen at least once. The target must succeed on a saving throw against your spell save DC, and you can choose whether to use Charisma or Wisdom as your spellcasting modifier for this ability when gaining this dark gift. On a failure, you can converse with the target in its dreams for up to 10 minutes. If the target is on another plane of existence, it makes the saving throw with advantage. The target can choose to fail the saving throw if it knows you

Attached Items
# Type Name
1 Feat Dark Gift: Dreamwalker


To access the dice log to keep track of your rolls


To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information