Channel Divinity: Preserve Life
/
Ability

Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.

As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum.

You can’t use this feature on an undead or a construct.

  • Parameters:
  • Range:
  • AOE: 30 sphere

  • Healing Roll:
  • Healing Roll: 0d0 + 5*[cleric_level]

  • Consumes Ability Charge:
  • Channel Divinity (1/rest) Cleric 2
  • Channel Divinity (2/rest) Cleric 6
  • Channel Divinity (3/rest) Cleric 18

Attached Items
# Type Name
1 Subclass Life Domain

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information