Strahd von Zarovich, the Real Devil
Strahd von Zarovich, the Real Devil
M Undead Vampires LE
Legendary 27





Abyssal Aquan Auran Celestial Common Deep Speech Draconic Druidic Dwarvish Elvish Giant Tongue Gnollz Gnomish Goblinz Luiric Ignan Infernal Orcish Primordial Sylvan Terran Undercommon

  • Passive Abilities:
  • Blood Scent
  • Heart of Sorrow | The Real Devil
  • Legendary Movement
  • Lightning Speed
  • Rejuvenation
  • Vampire Forbiddance
  • Vampire Misty Escape
  • Vampiric Regeneration | Master
  • Wilderness Fanes (Forest Fane)
  • Wilderness Fanes (Mountain Fane)
  • Wilderness Fanes (Swamp Fane)

  • Abilities:
  • Ancient Might
  • Beguiling Gaze
  • Blood Drain (Mist Form Only)
  • Children of the Night
  • Feral Swarm
  • Legendary Attack
  • Shadow Mirror
  • Summon Animated Armor of Strahd
  • The Devil's Frightening Gaze
  • Vampire Gaze
  • Cunning Action (Dash) Rogue 2
  • Cunning Action (Disengage) Rogue 2
  • Cunning Action (Hide) Rogue 2

  • Shapechange:
  • Bat
  • Vampire Mist Form
  • Winter Wolf
  • Wolf

  • Spellcasting | DC: 24 / Hit: +16
  • | Cause Fear Fog Cloud Ray of Sickness Shield Spell Sleep
  • | Darkness Flaming Sphere Ground Fog Gust of Wind Heat Metal Hold Person Mind Spike Mirror Image Misty Step Ray of Enfeeblement
  • | Counterspell Dispel Magic Enemies Abound Fly Haste Hypnotic Pattern Lightning Bolt
  • | Blight Dimension Door Greater Invisibility Phantasmal Killer Shadow of Moil Storm Sphere Strahd's Bainful Attractor
  • | Animate Objects Cloudkill Control Winds Far Step
  • | Circle of Death Disintegrate Guards and Wards
  • | Finger of Death Power Word Pain Reverse Gravity
  • | Maddening Darkness

  • Magical Weapon Attacks:
  • Blacksteel
    Melee 5 ft
  • Lifedraining Touch | Master
    Melee 5 ft
  • Vampire Bite | Master
    Melee 5 ft

  • Lair:
  • Castle Ravenloft Lair - The Real Devil

This document contains a cr27 Version of Lord Strahd Von Zarovich. I felt that the book version was pretty weak compared to the novels and descriptions of strahd. According to the lore, he is the first true vampire and the one who defeated mordekainen, while the cr15 version that the " Curse of Strahd " book uses; is similar to a normal vampire who could have never managed to defeat a wizard like morderkainen. This version is made to be used only at the final encounter, it is quite deadly and will most likely result in a total party kill if used incorrectly.


"But when the devil Strahd fell upon him, the wizard's magic couldn't save him. I saw him thrown a thousand feet to his death."

-Vistana Story-Teller narrating the battle of Mordekainen with Strahd.

Creature Sub Type

Awakened to an endless night, vampires hunger for the life they have lost and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the living keeps to the darkness and far from reflective surfaces.

Dark Desires. Whether or not a vampire retains any memories from its former life, its emotional attachments wither as once-pure feelings become twisted by undeath. Love turns into hungry obsession, while friendship becomes bitter jealousy. In place of emotion, vampires pursue physical symbols of what they crave, so that a vampire seeking love might fixate on a young beauty. A child might become an object of fascination for a vampire obsessed with youth and potential. Others surround themselves with art, books, or sinister items such as torture devices or trophies from creatures they have killed.

Born from Death. Most of a vampire's victims become vampire spawn-ravenous creatures with a vampire's hunger for blood, but under the control of the vampire that created them. If a true vampire allows a spawn to draw blood from its own body, the spawn transforms into a true vampire no longer under its master's control. Few vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies.

Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave site, where it must rest by day. If a vampire didn't receive a formal burial, it must lie beneath a foot of earth at the place of its transition to undeath. A vampire can move its place of burial by transporting its coffin or a significant amount of grave dirt to another location. Some vampires set up multiple resting places this way.

A Vampire's Lair. A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault guarded by vampire spawn or other loyal creatures of the night.

  • History

  • Saving Throw Proficiency:
  • Dexterity
  • Wisdom

  • Special Senses:
  • Darkvision: 60

  • Resistances:
  • BPS Non-magical Attacks
  • Necrotic

  • Persistant/Permanent Status Effect:
  • Spider Climb Effect

  • Skill Proficiencies:
  • Perception

  • Skill Expertises:
  • Stealth

  • Passive Abilities:
  • Flesh of Darkness
  • Stake to the Heart
  • Sunlight Hypersensitivity
  • Thirst of Isha
  • Vampire Forbiddance
  • Water of Life


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