Command Undead
/
Ability

Starting at 14th level, you can use magic to bring undead under your control, even those created by other wizards.

As an action, you can choose one undead that you can see within 60 feet of you. That creature must make a Charisma saving throw against your wizard spell save DC. If it succeeds, you can’t use this feature on it again. If it fails, it becomes friendly to you and obeys your commands until you use this feature again.

Intelligent undead are harder to control in this way. If the target has an Intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.

  • Parameters:
  • Range: 60

  • Saving Throw Roll:
  • Saving Throw: CHA
  • Immune to ability on SUCCESSFUL save until long rest: Yes

  • Ability only works against creature type:
  • Undead

  • Status Effect Parameters:
  • Status effect applied after FAILED save:

Attached Items
# Type Name
1 Subclass School of Necromancy

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information