Channel Divinity: Abjure Enemy
/
Ability

As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened.

Fiends and undead have disadvantage on this saving throw.

On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature’s speed is 0, and it can’t benefit from any bonus to its speed.

On a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage.

  • Parameters:
  • Range: 60
  • Duration: 1 minutes

  • Saving Throw Roll:
  • Saving Throw: WIS

  • Consumes Passive Ability Charge:
  • Channel Divinity (Paladin) Paladin 3

Attached Items
# Type Name
1 Subclass Oath of Vengeance

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information