Beguiling Fey
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Ability

Beginning at 10th level, your patron teaches you how to turn the mind-affecting magic of your enemies against them.

When another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or be charmed by you for 1 minute or until the creature takes any damage.

  • Parameters:
  • Range: 60
  • Max Targets: 1
  • Duration: 1 minutes

  • Saving Throw Roll:
  • Saving Throw: WIS

  • Status Effect Parameters:
  • Status effect applied after FAILED save:

Attached Items
# Type Name
1 Subclass The Archfey

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information