Bend Luck
/
Ability

Starting at 6th level, you have the ability to twist fate using your wild magic.

When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.

  • Parameters:
  • Range: 60

  • Consumes 2 Passive Ability Charge:
  • Sorcery Points Sorcerer 2

Attached Items
# Type Name
1 Subclass Wild Magic

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information