Bend Luck

Starting at 6th level, you have the ability to twist fate using your wild magic.

When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.

  • Parameters:
  • Range: 60

  • Consumes 2 Passive Ability Charge:
  • Sorcery Points Sorcerer 2

Attached Items
# Type Name
1 Subclass Wild Magic


To access the dice log to keep track of your rolls


To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information