Channel Divinity: Sacred Weapon
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Ability

As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of 1).

The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that.

If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

  • Parameters:
  • Range:
  • Duration: 1 minutes

  • Consumes Passive Ability Charge:
  • Channel Divinity (Paladin) Paladin 3

Attached Items
# Type Name
1 Subclass Oath of Devotion

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information