Class:
Subclass:
Rogue

Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then she disappears into the shadows as her fighter friend moves forward to kick the door open.

A human lurks in the shadows of an alley while his accomplice prepares for her part in the ambush. When their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound.

Suppressing a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her companions are free to make their escape.

Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.


  • Main Class Information:
  • Class Group: Experts
  • Primary Ability:

  • Hit Dice:
  • Hit Dice: 8 per level
  • Hit Points at 1st Level: 8 + CON Modifer
  • Hit Points at Higher Levels: 1d8 (or 5) + CON Modifer

  • Saving Throw Proficiency:
  • Dexterity
  • Intelligence

  • Armor Proficiencies:
  • Light

  • Weapon Proficiencies:
  • Simple
  • Crossbows, Hand 75 gp
  • Longswords 15 gp
  • Rapiers 25 gp
  • Shortswords 10 gp

  • Tool Proficiencies:
  • Thieves' Tools 25 gp

  • Skill Proficiencies:
  • Choose 4 From:

  • Multiclass Requirements:
  • Ability Score Minimum Required: Dexterity 13

  • Multiclass Armor Proficiencies:
  • Light

  • Multiclass Tool Proficiencies:
  • Thieves' Tools 25 gp

  • Multiclass Skill Proficiencies:
  • Choose 1 From:

  • Passive Abilities:
  • Backstabber Rogue 1
  • Expertise (Rogue) (1st) Rogue 1
  • Cunning Action Rogue 2
  • Roguish Archetype Rogue 3
  • Feat (4th) 4
  • Expertise (Rogue) (7th) Rogue 7
  • Feat (8th) 8
  • Evasion (Rogue) Rogue 9
  • Feat (10th) 10
  • Reliable Talent Rogue 11
  • Feat (12th) 12
  • Slippery Mind Rogue 15
  • Feat (16th) 16
  • Elusive Rogue 17
  • Feat (19th) 19
  • Epic Boon (20th) 20

  • Abilities:
  • Sneak Attack (1d6) Rogue 1
  • Cunning Action (Disengage) Rogue 2
  • Cunning Action (Dash) Rogue 2
  • Cunning Action (Hide) Rogue 2
  • Steady Aim Rogue 3
  • Sneak Attack (2d6) Rogue 3
  • Uncanny Dodge Rogue 5
  • Sneak Attack (3d6) Rogue 5
  • Sneak Attack (4d6) Rogue 7
  • Sneak Attack (5d6) Rogue 9
  • Sneak Attack (6d6) Rogue 11
  • Sneak Attack (7d6) Rogue 13
  • Sneak Attack (8d6) Rogue 15
  • Sneak Attack (9d6) Rogue 17
  • Stroke of Luck Rogue 18
  • Sneak Attack (10d6) Rogue 19


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Item Information