Enfeebling Arrow (18)
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Ability

You weave necromantic magic into your arrow. The creature hit by the arrow takes an extra 2d6 necrotic damage. The target must also succeed on a Constitution saving throw, or the damage dealt by its weapon attacks is halved until the start of your next turn.

The necrotic damage increases to 4d6 when you reach 18th level in this class.

  • Attack/Damage Roll:
  • Saving Throw: | CON
  • Damage Roll:

  • Status Effect Parameters:
  • Status effect applied after FAILED save:

  • Consumes Ability Charge:
  • Arcane Shot Fighter Arcane Archer 3

  • Overrides/Replaces Ability:
  • Enfeebling Arrow Fighter Arcane Archer 3

Attached Items
Ability is not attached to any item.

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information