Channel Divinity: Balm of Peace
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Ability

You can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever you take this action.

  • Healing Roll:
  • Healing Roll: 2d6 + [wis_mod]

  • Consumes Ability Charge:
  • Channel Divinity (1/rest) Cleric 2
  • Channel Divinity (2/rest) Cleric 6
  • Channel Divinity (3/rest) Cleric 18

Attached Items
# Type Name
1 Subclass Peace Domain

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information