Charge (10) (3d10)
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Ability

If caster moved at least 10 feet straight toward the target immediately before the hit, the target takes an extra 16 (3d10) piercing damage. If the target is a creature, it must succeed on a DC X Strength saving throw or be pushed up to 10 feet away and knocked prone.

  • Parameters:
  • Range: 10

  • Saving Throw:
  • Saving Throw: STR ½
  • Damage Roll:

  • Push (ft) target away from me: 10

  • Status Effect Parameters:
  • Status effect applied after FAILED save:

Attached Items
# Type Name
1 Creature Baphomet

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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information