Cleric Abilities Table
Spell Slots per Spell Level
Level PB Features Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Channel Divinity Channel Divinity: Divine Healing Channel Divinity: Divine Spark Channel Divinity: Turn Undead Spellcasting (Cleric) 3 2
2nd +2 Channel Divinity: Harness Divine Power (Cleric) Holy Order 3 3
3rd +2 Divine Domain 3 4 2
4th +2 Feat (4th) 4 4 3
5th +3 4 4 3 2
6th +3 4 4 3 3
7th +3 Blessed Strikes 4 4 3 3 1
8th +3 Feat (8th) 4 4 3 3 2
9th +4 Sacred Duties 4 4 3 3 3 1
10th +4 5 4 3 3 3 2
11th +4 Minor Divine Intervention 5 4 3 3 3 2 1
12th +4 Feat (12th) 5 4 3 3 3 2 1
13th +5 5 4 3 3 3 2 1 1
14th +5 5 4 3 3 3 2 1 1
15th +5 5 4 3 3 3 2 1 1 1
16th +5 Feat (16th) 5 4 3 3 3 2 1 1 1
17th +6 5 4 3 3 3 2 1 1 1 1
18th +6 Master Divine Intervention 5 4 3 3 3 3 1 1 1 1
19th +6 Feat (19th) 5 4 3 3 3 3 2 1 1 1
20th +6 Epic Boon (20th) 5 4 3 3 3 3 2 2 1 1
Class:
Subclass:
Cleric

Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel that energy to bolster people and to battle foes.

Because their power is a divine gift, Clerics typically associate themselves with temples or shrines dedicated to whatever deity or other immortal force unlocked their magical ability. Harnessing divine magic doesn’t rely on study or training, yet a Cleric might learn formulaic prayers and ancient rites that help them focus their minds and spirits on drawing power from the Outer Planes. Even a Cleric who declines to worship their divine benefactor might perform their benefactor’s rites if doing so helps the Cleric feel connected to the immortal realms.

Not every acolyte or officiant at a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their devotion through prayer and rituals, not through magic. Some of the most influential high priests are incapable of harnessing divine magic, and a few of them feel threatened when a Cleric appears. Many can pray, and some mortals claim to speak for the gods. But few can marshal the power of those gods the way a Cleric can.


  • Main Class Information:
  • Class Group: Priests
  • Primary Ability:
  • Spellcasting Ability Score:
  • Restricted Spell Spheres:

  • Hit Dice:
  • Hit Dice: 8 per level
  • Hit Points at 1st Level: 8 + CON Modifer
  • Hit Points at Higher Levels: 1d8 (or 5) + CON Modifer

  • Saving Throw Proficiency:
  • Wisdom
  • Charisma

  • Armor Proficiencies:
  • Light
  • Medium
  • Medium Shields 10 gp

  • Weapon Proficiencies:
  • Simple

  • Skill Proficiencies:
  • Choose 2 From:

  • Multiclass Requirements:
  • Ability Score Minimum Required: Wisdom 13

  • Multiclass Armor Proficiencies:
  • Light
  • Medium
  • Medium Shields 10 gp

  • Passive Abilities:
  • Channel Divinity Cleric 1
  • Spellcasting (Cleric) Cleric 1
  • Holy Order Cleric 2
  • Divine Domain Cleric 3
  • Feat (4th) 4
  • Feat (8th) 8
  • Sacred Duties Cleric 9
  • Feat (12th) 12
  • Feat (16th) 16
  • Feat (19th) 19
  • Epic Boon (20th) 20

  • Abilities:
  • Channel Divinity: Turn Undead Cleric 1
  • Channel Divinity: Divine Healing Cleric 1
  • Channel Divinity: Divine Spark Cleric 1
  • Channel Divinity: Harness Divine Power (Cleric) Cleric 2
  • Blessed Strikes Cleric 7
  • Minor Divine Intervention Cleric 11
  • Master Divine Intervention Cleric 18


-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information